Catch
THIS! - The Washington Post
by Jonas Alsaker Vikan
Original article on catchgamer.no
Catch THIS! is one of our weekly segments at Catch Gamer where former
professional gamer Jonas Alsaker Vikan focuses on gaming-related
issues that
demand our attention.
This weeks
edition focuses on
the gaming witch-hunt in the aftermath of
the tragedy at Virginia Tech.
Debbi
Wilgoren, Sari Horwitz and Robert E. Pierre wrote on April 17th about
the Virginia Tech tragedy;
"...Several
Korean youths who knew Cho Seung Hui from his high school days said
he was a fan of violent video games, particularly Counterstrike,
a hugely popular online game, in which players join terrorism or
counter terrorism groups and try to shoot each other using..."
The following is not a way of politicizing the terrible
events that occurred in Virginia this week, this is one mans opinion
on the way an established media outlet could sway public opinion
towards gaming in a very negative direction by associating it with
the brutal and tragic murder of 32 human beings.
It was, at
best, a shamelessly populistic way of smearing computer and video
games as being delivery devices for violent behavior. Gaming and
electronic sports have since its very infancy had to face problems
with stigmatization, particularly surrounding the issues of violence.
As have all new forms of entertainment the last 30 years including
cable TV and Hollywood movies.
The quote in the Washington
Post article was removed during the early hours of Wednesday but the
damage seems to have been done without any way for the gaming
community to answer the journalists of the Post, much less Dr. Phil
who got to appear on Larry King or Jack Thompson, attorney behind the
"video games are murder simulators” campaign.
Chow
Sung Hue was 23 years old when he committed his awful crime earlier
this week, the quote citing his devotion to "violent video
games" with Counter-Strike in particular is derived from unnamed
"Korean youths" who supposedly knew Hue during high school.
To me this feels like some hidden agenda cheap shot. American
kids usually graduate high school around 17-18 years of age whereas
Hue was 23 years old when he ended his own life this week. So
Counter-Strike had an incubation period of several years before it
finally surfaced as an extreme urge to recreate the virtual
situations from the game’s visual expression onto his
university campus and fellow students?
Moreover, working as a
journalist usually means taking a critical approach to the facts and
they're absent in this case, leading Dr. Phil and Thompson down the
path to blame the games and gaming in general – on TV. A giant
foregone conclusion that contributes to potential hysteria among the
parents of kids and young people that enjoy playing games as a
pastime.
How does that help a country or a society deal
with a tragedy of Vtechs magnitude? Even if he did go off the deep
end on behalf of some game how does sensationalism help grieving
relatives?
We have all seen the multimedia manifest now so
we know the fingerpointing was ill-advised and borderline
irresponsible from a recognized media outlet like the Washington
Post. A medium people trust to give them credible insight into the
big and small events of our world.
The terrible video shows an
angry Cho Seung Hui who's stating his mission and justifies his
outrageous acts to the rest of the world. He raves about the
marginalization of his own person and distances himself from the rich
in society.
A society, any society, has the right to decide
what's suitable and what's in accord with the key values its citizens
choose to live by. While computer and video games clearly was not to
blame for one of the worst tragedies in the history of the United
States it's clear that we are asking the wrong questions..
Are
we doing enough to prevent a game taking over some kid’s world?
Are we doing enough to prevent kids living their lives through
televised entertainment, substituting that for the real world?
This
discussion should be had over every dinner table and in every
classroom. Because it is important. While the media and a
narcissistic television persona got it wrong this time we certainly
do not want to be around when it happens again, and when they are
"right" in their assumptions?
With internet and our
"modern" age we opened the floodgates to unlimited sources
of visual and auditive stimuli without really knowing what we were
getting into. Young people are better at navigating it than their
parents so the question is a just one.
It makes it all the
more important to make the distinction between what's REAL, and
what's VIRTUAL - existing only as vibrant colors on a screen and in
our imaginations.
That's a challenge for all of us.
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